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Oolite mods for most comple runthrogh
Oolite mods for most comple runthrogh








oolite mods for most comple runthrogh
  1. #Oolite mods for most comple runthrogh code
  2. #Oolite mods for most comple runthrogh Pc

Instead, try Chorus (the one whose logo looks like Chorvs), or Star Wars: Squadrons.Įverspace 2 is a classic arcade space shooter that feels like it's flown in through a wormhole from the early 00s. What else should I be playing: The first Everspace was a roguelike, so if it's arcade space shooting you're after, going backwards isn't advised. Disagree? Tell us about your favourite space game in the comments below, and maybe you'll convince others to give it a try.Ģ0. Plus, while there are still plenty of classics here, we've mainly focused on games we'd recommend you play today, rather than a 'greatest space games of all time' affair. Games about settling down on the surface of a new planet such as Surviving Mars and Astroneer, or those set in space-like locations such as Alien: Isolation aren't present in this list, as you never actually get to go to space while you're playing them. There are still plenty of hybrid games in our best space games list, from RPGs and space-themed strategy games, but almost all of them are about being in space, whether that's hurtling across the universe in a ship of some kind, or wafting around in zero gravity. We've kept our definition of "space game" fairly traditional here. Whether you're a budding space cruiser captain, a wannabe space conqueror or an intrepid space-faring explorer, there's a space game for you.

#Oolite mods for most comple runthrogh Pc

But what games have gone before them and staked their claim already on the dusty planet surface known as 'Best Space Games'? We reveal all below, with our carefully curated list of all the best space games you can play on PC right now. I'm also making it range-dependent - if the destination can be reached in 1 jump, a low profit isn't as much of an issue.Video games are great at transporting us to different worlds, but none capture that feeling quite so perfectly as intergalactic space games - and 2023 looks set to be one of the biggest years for space games yet, with the launch of Starfield, Homeworld 3 and more all on the horizon. What about differing by only 1 economic type, such as Rich Industry to Average Industry? The intermediate-level reputations are where I have to have the most complex logic to avoid very low profit results. The rules kinda reverse when you get high enough reputation to start getting Gold/Platinum/Gems contracts - because they are always "Wrong way" trading if you get them at Rich Industrial systems!Īt (very?) negative reputation, low-profit + very-long-range contracts are not a bug but a feature, so I don't have to worry about them. One of the big hold-ups I'm having right now is the quandary of what to do to either prevent (choose a different system, requiring more looping) or work with (less profitable, at least for the highly variable commodities.pure loss for something like computers/luxuries) "Wrong way" trading - like trying to take Furs from a Rich Industrial system to anywhere. Pretty sure that'd require the use of infinitesimals in Calculus to get the exact answer.

#Oolite mods for most comple runthrogh code

I still have not formalized the code necessary to find the fastest misjump route.

oolite mods for most comple runthrogh

individual hyperspace jumps in earlier versions of Oolite without changing the core game code. I'm just a crotchy old rock hermit that's lost his mind jumping through witchspace way too many times.and experienced the madness that comes with it. But if there's 10 or more jumps and the amount is over 350 (for 35% bonus), it's near-impossible to be as profitable.

oolite mods for most comple runthrogh

It's pretty easy for my method to be more profitable than the original if there's only 1 or 2 jumps. At long distances, they only take 10% but up close you can be paid as little as 13%!Įven worse, to make cargo contracts harder, the original had a "safety: now multiply the fee by 2 compared with 1.76 contracts prevents exploit discovered by Mad Hollander at" The original core game contracts decreases the buying price by as much as 35% and increases the selling price by as much as 17.5%.then a big chunk of that is lost to shipping companies taking their "cut"/share. Taxes, hidden fees, security deposit, "new math", achieving profitability, beating the original formula despite using far more restricted price limits, etc. There is not so much programming nuggets in my PMs to you as trying to convey the extreme bunch of ideas that I'm "throwing into" Cargo Contracts Mod. No doubt I'm sick now, but only about as bad as a cold.










Oolite mods for most comple runthrogh